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Who is fixing bugs? who is doing features? What plans are brainstormed on performance and what are the thoughts on improving AI?įor example, does the game rely on the built-in features of Unity for pathfinding or is it based on a proprietary C# script? In the latter case, how much is pathfinding cause for the current frame rate issues and what probable solutions are in the makings?Īs a simulation-genre fan I'm really on the border of buying the game. Could you expand a little on how the dev team is currently composed? Also, is there a roadmap with future features perhaps? Or even a "todo list" for the coming weeks? I'd love to learn more about the general direction of this game and how the development team is planned around that? Personally I live for the gaming community experience but that isn't too shocking with my history all we ask is that you give us a chance to prove ourselves and we'll make sure to give it all we've got! Day in and day out it's nothing but happy communications and friendly talks with the community at large. Originally posted by Ramsis:We have no plans on stopping our patches and burn out really isn't something we see happening either to be honest. There’s been a number of UX improvements which make the game easier to understand and a ton of various other improvements to gameplay, content and bug fixes. If a mugwump is at that location then the user is alerted. The user enters a pair of single-digit co-ordinates in the range from 0 to 9 which are the x,y coordinates to scan. It is a text-based game written in BASIC. But performance and AI seem to be a challenge. August 2021 Updates for RailSIM (RRT inspired simulation tycoon) After a recent 6 months hiatus I’m pleased to say that I’ve been very busy with this project once again in recent weeks. Mugwump is an early video game where the user is tasked with finding four 'Mugwumps' that are randomly hidden on a 10x10 grid. I do believe balance will be fine in a while, I also think the content will be allright. Once the launch dust settles, I'll be looking forward to reading about sturdy well written solutions to the 2 most important culprits so far performance & AI (people, planes and cars getting stuck). I'm just worried that it will be built upon a less than optimal foundation that results in performance never being on par. Ive seen some nice art revealing awesome future content updates like trains, emergency vehicles, etc. Fixes reintroducing bugs that were fixed before is usually a sign of a "less efficient structured" code. Also, what level of expertise is there? Fixes are quick but "dirty" so far it seems. At this pace they will get a burnout haha. I'm just worried this might change in a few weeks or months. Yet, I have become more cautious about Early Access games on Steam. Well be picking up Airport CEO ones it hits a release as well. "Acid Jazz", "Apero Hour", "Awesome Call", "Backbay Lounge", "Bossa Antigua", "Hard Boiled", "Jazz Brunch", "Poppers and Prosecco", "Rollin' at 5" by Kevin MacLeod ( ) are licensed under Creative Commons: By Attribution 3.Originally posted by Eriol_Mits:Both games look good, been having alot of fun with Sim Airport.
Simairport devlog free#
If you have any questions/feedback about the game or overall, feel free to ask on the discussion board, the wiki, Twitter, or Discord! dasMEHDI I have been playing a Bard and am loving it.
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Special thanks to beta-testers and donors <3 Thes_Gunslingers - exclusive Moore's Jazz and Moore's Menu Music tracks and sound effects In my opinion, Sim Airport looks like a less complicated version the Airport CEO. I am sure that Sim Airport, And Airport CEO will be both great games that people will enjoy. Your video card and browser should support WebGL (pretty much all modern ones do). Both are Airport managers, both are made from a prison archetect style, and both are games people have long awaited.
Simairport devlog download#
Download to your machine from the links below, or if you prefer to play in a browser, use either Google Chrome or Microsoft Edge.Right now it's in rather early stages of development the only hardware available to develop is the CPU, but many more are planned to come. Hardware Tycoon is a free simulation management game where you run your own hardware company, influence the market and compete with other companies - either only to stay up-to-date or revolutionize the industry.